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We explore how adult education can be made inclusive, digital and effective.
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As part of a joint project a learning game is currently being developed for adults who are functionally illiterate. Following a generally positive experience with the role of the new media in teaching work with this target group, the partners in the project, including the German Institute for Adult Education (DIE), are now focussing specifically on game-based training. This article introduces the reader to the basic concept of the game and identifies the factors in its use which are critical to…
Die betriebliche Weiterbildung stellt einen der zentralen Lernorte in einer Wissensgesellschaft dar. Eine der wichtigsten Informationsquellen zum Stand der betrieblichen Weiterbildung – und bildungspolitisch von zunehmender Bedeutung – ist die Erhebung CVTS (Continuing Vocational Training Survey). In diesem Band liefern renommierte Autorinnen und Autoren Hintergrundinformationen zu der Erhebung, präsentieren ihre Analysen und geben Anregungen für Politik, Wissenschaft und Praxis. Die Studien um…